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	<title>The Accidental IT Leader &#187; problem solving</title>
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		<title>IT Manager Breakthroughs: The Power Of A Peer Culture</title>
		<link>http://www.theaccidentalitleader.com/problem-solving/it-manager-breakthroughs-the-power-of-a-peer-culture</link>
		<comments>http://www.theaccidentalitleader.com/problem-solving/it-manager-breakthroughs-the-power-of-a-peer-culture#comments</comments>
		<pubDate>Fri, 23 Jan 2009 12:30:14 +0000</pubDate>
		<dc:creator>Dr. Jim Anderson</dc:creator>
				<category><![CDATA[problem solving]]></category>
		<category><![CDATA[brain trust]]></category>
		<category><![CDATA[information technology]]></category>
		<category><![CDATA[it]]></category>
		<category><![CDATA[IT manager]]></category>
		<category><![CDATA[manager]]></category>
		<category><![CDATA[peer review]]></category>
		<category><![CDATA[problems]]></category>
		<category><![CDATA[teams]]></category>

		<guid isPermaLink="false">http://www.theaccidentalitleader.com/?p=310</guid>
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										</div>So where should creativity live in an IT department? We use creativity to solve problems, create designs, and to determine what projects to pursue. IT Managers need to be the ones who have creative control within the IT department in order to ensure that projects get done correctly. However, this is often easier said than [...]
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										</div><div id="attachment_314" class="wp-caption aligncenter" style="width: 500px"><img class="size-full wp-image-314" title="IT Leaders Need To Use Peer Review As A Problem Solving Tool" src="http://www.theaccidentalitleader.com/wp-content/uploads/2009/01/vt1k6640.jpg" alt="IT Leaders Need To Use Peer Review As A Problem Solving Tool" width="490" height="326" /><p class="wp-caption-text">IT Leaders Need To Use Peer Review As A Problem Solving Tool</p></div>
<p>So where should creativity live in an IT department? We use creativity to solve problems, create designs, and to determine what projects to pursue. IT Managers need to be the ones who have creative control within the IT department in order to ensure that projects get done correctly. However, this is often easier said than done&#8230;</p>
<p><a title="Ed Catmull is both a great Computer Scientist and a graphics pioneer." href="http://en.wikipedia.org/wiki/Edwin_Catmull">Ed Catmull</a> is one of the founders of Pixar and he is currently the president of Pixar and Disney Animation Studios (they merged just awhile ago). He wrote an article for the <a title="The Harvard Business Review is a business magazine." href="http://harvardbusinessonline.hbsp.harvard.edu/b02/en/hbr/hbr_current_issue.jhtml">Harvard Business Review</a> in which he discussed how Pixar has learned to deal with managing all that creativity.</p>
<p>As an IT manager, your job is to get creative IT people onÃ‚Â  a team, make their task very clear to them, bet on them big time, ensure that they have a way to get honest feedback, and then give them a lot of leeway to make decisions and the support that they&#8217;ll need to keep on going.</p>
<p>If that wasn&#8217;t enough to make an IT Leader&#8217;s job difficult, then the next part should just about do it. As an IT Leader, one of your main jobs is to observe your team. What you are looking for is how they work to solve problems and if they are able to make progress. In essence, you are trying to observe the social dynamics that are in play within the team &#8211; no changes needed if everything is working. It&#8217;s when it&#8217;s not working that things start to get fun&#8230;</p>
<p>Catmull has seen his share of both successful and unsuccessful leaders. He points out that he believes that good leaders, of course, have great analytical skills. However, he goes farther and says that they also have to be able to find a way to harness the analytical skills and work experience of those people who are on the team. I guess that&#8217;s the difference between an IT Leader and an &#8220;individual contributor&#8221;, eh?</p>
<p>Catmull believes that there are too few truly great leaders. These leaders have the ability to do a great job of listening to their team. Additionally, while they are listening, they are trying to gain an understanding of just what kind of thinking has gone into the speaker&#8217;s suggestion. Great leaders appreciate each and every contribution and in turn they feel free to use the best ideas no matter from where they came.</p>
<p>One of Pixar&#8217;s breakthrough management techniques is that they use what they call a &#8220;brain trust&#8221; to solve problems. When a team gets itself in trouble (and we all do at sometime or another), it can request the assembly of a brain trust.</p>
<p>A brain trust is a collection of Pixar&#8217;s most creative people. The team with the problem presentes their issues and then a two hour back and forth discussion ensues. During this discussion, there is no ego and nobody holds back on their comments / suggestions.</p>
<p>Through experimentation, Pixar has discovered that it is critical to NOT give the brain trust any authority over how the team solves its problems. This will screw up the dynamic of the brain trust session. Instead, make it a pure peer feedback session and watch the ideas flow&#8230;</p>
<p>Does your team use peer feedback techniques to solve problems today? Does the peer team have any authority? Do you feel that this technique works for your team? Why? Leave me a comment and let me know what you are thinking.</p>
<p>No related posts.</p><hr />
<p><small>© Dr. Jim Anderson for <a href="http://www.theaccidentalitleader.com">The Accidental IT Leader</a>, 2009. |
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Post tags: <a href="http://www.theaccidentalitleader.com/tag/brain-trust" rel="tag">brain trust</a>, <a href="http://www.theaccidentalitleader.com/tag/information-technology" rel="tag">information technology</a>, <a href="http://www.theaccidentalitleader.com/tag/it" rel="tag">it</a>, <a href="http://www.theaccidentalitleader.com/tag/it-manager" rel="tag">IT manager</a>, <a href="http://www.theaccidentalitleader.com/tag/manager" rel="tag">manager</a>, <a href="http://www.theaccidentalitleader.com/tag/peer-review" rel="tag">peer review</a>, <a href="http://www.theaccidentalitleader.com/tag/problem-solving" rel="tag">problem solving</a>, <a href="http://www.theaccidentalitleader.com/tag/problems" rel="tag">problems</a>, <a href="http://www.theaccidentalitleader.com/tag/teams" rel="tag">teams</a><br/>
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		<title>But I Don&#8217;t WANT To Work With You!</title>
		<link>http://www.theaccidentalitleader.com/collaboration/but-i-dont-want-to-work-with-you</link>
		<comments>http://www.theaccidentalitleader.com/collaboration/but-i-dont-want-to-work-with-you#comments</comments>
		<pubDate>Tue, 01 Jul 2008 18:04:00 +0000</pubDate>
		<dc:creator>Dr. Jim Anderson</dc:creator>
				<category><![CDATA[authoritarianism]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[problem solving]]></category>

		<guid isPermaLink="false">http://www.theaccidentalitleader.com/?p=14</guid>
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											<iframe
												style="height:25px !important; border:0px solid gray !important; overflow:hidden !important; width:550px !important;" frameborder="0" scrolling="no" allowTransparency="true"
												src="http://www.linksalpha.com/social?blog=The+Accidental+IT+Leader&link=http%3A%2F%2Fwww.theaccidentalitleader.com%2Fcollaboration%2Fbut-i-dont-want-to-work-with-you&title=But+I+Don%27t+WANT+To+Work+With+You%21&desc=In+the+April+edition+of+the+Communications+of+the+ACM%2C+Peter+Dennine+and+Peter+Yaholkovsky+discuss+an+interesting+topic%3A+just+how+do+you+get+a+group+of+people+to+stop+thinking+about+%22me%22+and+start+thi&fc=333333&fs=arial&fblname=like&fblref=facebook&fbllang=en_US&fblshow=1&fbsbutton=1&fbsctr=1&fbslang=en&fbsendbutton=1&twbutton=1&twlang=en&twmention=&twrelated1=&twrelated2=&twctr=1&lnkdshow=noshow&lnkdctr=1&buzzbutton=1&buzzlang=en&buzzctr=1&diggbutton=1&diggctr=1&stblbutton=1&stblctr=1&g1button=1&g1ctr=1&g1lang=en-US">
											</iframe>
										</div>In the April edition of the Communications of the ACM, Peter Dennine and Peter Yaholkovsky discuss an interesting topic: just how do you get a group of people to stop thinking about &#8220;me&#8221; and start thinking about &#8220;we&#8221;? They are talking in broad generalities; however, it did get me thinking about how this can be [...]
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										</div><p><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_EnnmmXH23Cw/SGp55vThuOI/AAAAAAAAAVM/FgArjebFUL4/s1600-h/collaboration-11.jpg"><img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_EnnmmXH23Cw/SGp55vThuOI/AAAAAAAAAVM/FgArjebFUL4/s200/collaboration-11.jpg" alt="IT teams need to learn how to collaborate" id="BLOGGER_PHOTO_ID_5218117151120013538" title="IT teams need to learn how to collaborate" border="0" /></a></p>
<p>In the April edition of the <a href="http://cacm.acm.org/" title="Communications of the ACM Magazine home page">Communications of the ACM</a>, Peter Dennine and Peter Yaholkovsky discuss an interesting topic: just how do you get a group of people to stop thinking about &#8220;me&#8221; and start thinking about &#8220;we&#8221;? They are talking in broad generalities; however, it did get me thinking about how this can be accomplished in IT departments &amp; teams.</p>
<p>Messes are defined as large, complex, problems that appear at first glance to be unsolvable. Really big messes have a special name: &#8220;<a href="http://www.wickedthemusical.com/" title="Wicked, not the problem but rather the musical">wicked problems</a>&#8220;. Peter &amp; Peter point out that the only way to solve problems like this is through the use of collaboration. Collaboration is defined as a working together <a href="http://www.thefreedictionary.com/synergistically" title="Definition of synergistically">synergistically</a>. Here in the 21st century, this should be easy to do, right? We&#8217;ve got <a href="http://itstaffingandmotivation.blogspot.com/" title="the IT Staffing &amp; Motivation blog talks about important stuff">blogs that talk about important things</a>, wikis, IM, and cell phones. How hard could this be?</p>
<p>Well, it turns out to be quite hard. Most of the collaboration tools that we have turn out to be pretty poor at enabling collaboration. Things got even more complicated when researchers did some testing and found out that you and I don&#8217;t really like to collaborate. When we are working on a wicked problem in a group setting, we first like to use <a href="http://en.wikipedia.org/wiki/Genghis_Khan" title="Genghis Khan was an authoritarian">authoritarianism</a>, then <a href="http://en.beijing2008.cn/" title="The Summer Olympics will demonstrate competition">competition</a>, then finally collaboration. Researcher Nancy Roberts says it best when she said &#8220;People fail into collaboration.&#8221; So why do we do this? Two guesses: first, we seem to think that we can win in every negotiation by standing our ground. Secondly, we have a hero culture &#8211; we look for a hero to arise and solve the problem. If they solve it, they&#8217;ll get the credit so why make the effort because you&#8217;re not going to get any credit.</p>
<p>In IT we seem to encounter more than our fair share of &#8220;wicked problems&#8221;. What can we do to encourage collaboration within IT teams when our very nature resists it? If we adopt a three stage process for dealing with wicked problems, we can solve them together: design, collaborate, and follow-through. The design stage simply requires us to identify all of the affected parties and what questions that they need to answer. Hosting a meeting where a moderator leads the team through a series of follow-through steps can cause collaboration to occur. Basically, you want to state the problem, have everyone discuss it, have folks start to throw out ideas, and then when people start to refine the ideas offered by others, that&#8217;s when you&#8217;ll see the real collaboration start to happen.</p>
<p>The authors finish up by asking one last intriguing question: how far up can you scale this approach to solving wicked problems? They&#8217;ve shown that it can work in groups of 50-200 people. The open question is if it can be scaled up beyond that. From an IT perspective, it doesn&#8217;t matter because that size works well with departments or specific project teams.</p>
<p>In the end, collaboration happens when a team or department comes together to create a solution to a wicked problem that takes care of everyone&#8217;s concerns at the same time. It sure sounds like we should be trying to make this happen just a little bit more often!</p>
<p>Tags: <a href="http://technorati.com/tag/authoritarianism" rel="tag">authoritarianism</a>, <a href="http://technorati.com/tag/collaboration" rel="tag">collaboration</a>, <a href="http://technorati.com/tag/competition" rel="tag">competition</a>, <a href="http://technorati.com/tag/problem+solving" rel="tag">problem solving</a></p>
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<p><small>© Dr. Jim Anderson for <a href="http://www.theaccidentalitleader.com">The Accidental IT Leader</a>, 2008. |
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