Posts Tagged ‘employees’

2 Rules For Being A Better IT Manager Boss

Thursday, January 5th, 2012
Image CreditYou can't be a buddy and be a boss

You can't be a buddy and be a boss

When I’m working with new IT Managers I often run into the buddy / boss problem. It’s perfectly understandable that any person newly placed into an IT Manager position would like to establish a positive relationship with the people that they are managing. This is all well and good, but it’s all too easy for an IT Manager to go too far – you can be a boss, but you can’t be a buddy.

Pick One: Buddy Or Boss

How did you ever learn to be a boss? I’m going to guess that you never took any courses on the subject. Rather, you went to work and you had bosses. You watched what they did and saw what kind of results they got. When you got promoted, you did your level best to be like the ones that were able to get things done.

This is all well and good; however, the world moves on. The new management philosophy tells us that as bosses we need to “connect” with our teams in part to keep them from leaving. Exactly what this means or how best to do it is not terribly well defined.

All too often what I see IT Managers doing is starting out small and going out to happy hours and such events with their IT team. This then leads to other activities and eventually real friendships can develop with some of your staff. This is when problems start to pop up.

As the head of an IT team, your staff works for you. What this means is that at work you have a very clearly defined relationship. When you start to develop personal friendships outside of work, these relationships can start to blur the work relationships.

What happens is that your new friends stop taking what you say at work with the proper amount of seriousness. They forget that indeed they do need to do what you tell them to do – it’s not a request from a friend that they are receiving, but rather a command from their boss. The difference may be subtle, but it’s very, very important that they understand it.

Too Much Information

Along the same lines, the issue of how much of your personal life you should share with your team is another difficult issue that we all need to deal with. You don’t want to be seen as being cold and aloof, but how much is too much?

One of the key realizations that I’ve seen IT Managers struggle with is the simple fact that any personal information that you share with any of your team will undoubtedly end up getting repeated. Before you share it with your IT dream team, you need to determine what the long term cost of making that information public will be.

Trivial things like the fact that you own a dog are probably ok to share with staff. The fact that you got arrested as a youth for drunken driving is probably not. The litmus test that seems to work the best in these situations is to ask yourself if you saw the front-page story in the New York Times was the information that you are about to share with a staff member, how would your mother feel? If there is any doubt on your part, then keep your mouth shut!

What All Of This Means For You

IT Managers get way too much contradictory information when it come how best to manage a team of IT professionals. Gone are the days of aloof, remote bosses. IT Managers are expected to connect with their IT department and to bond with their employees.

However, it’s all too easy for an IT Manager to take this employee bonding stuff too far. You won’t be able to effectively manage your team if you become their “buddy”. Instead you need to maintain a professional distance between yourself and everyone else. This idea means that you shouldn’t end up sharing too much of your personal information with the people who work for you.

Nobody ever said that this leadership thing was going to be easy. IT Managers need to keep in mind the role that they play in the company that they work for and what this means for the relationships that they will establish. Remember, be a boss, not a buddy!

- Dr. Jim Anderson
Blue Elephant Consulting –
Your Source For Real World IT Management Skills™

Question For You: If you make a mistake and become too friendly with one of your team members, what’s the best way to correct the situation?

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What We’ll Be Talking About Next Time

It’s time for that IT worker to go. As an IT Manager, one of the most painful decisions that you are ever going to have to make is the decision to terminate an employee. Not only is this a tough call for you to make, if you have any sensitivity then you realize that it’s going to rough on them no matter how you go about doing this. Considering how important this is to both of you, perhaps we should spend a few moments talking about the right way to go about doing this part of your job…

The IT Manager’s Dilemma: Smart People Or Good Ideas?

Wednesday, January 21st, 2009
Pixar Can Teach IT Leaders A Lot About Selecting Staff For Teams

Pixar Can Teach IT Leaders A Lot About Selecting Staff For Teams

When an IT manager is given an assignment to complete a project, who should he/she want to have on their team? Within the world of IT, there are many different types of people that you can choose from, but all too often it comes down choosing people who are as smart as (or less) that you or choosing people who are smarter than you are. What should an IT manager do?

Ed Catmull is one of the founders of Pixar and he is currently the president of Pixar and Disney Animation Studios (they merged just awhile ago). He wrote an article for the Harvard Business Review in which he discussed how managers at Pixar deal with this problem.

Catmull is a firm believer that you really need to have the smartest people possible on your team – even if they are smarter than you are. In fact, Catmull is a firm believer that smart people are even more important than good ideas.

All of Pixar’s films have been big commercial successes. However, there have been projects that have almost caused the company to fail. It’s from these stories that Catmull has become convinced that having smart people on your team is a necessity.

Pixar’s first big successful film was called Toy Story. After this hit, the creative team that made it got busy on Pixar’s next film that was to be called A Bug’s Life. Pixar also wanted to make a follow-up film to Toy Story which would be called Toy Story 2. Because the original creative team was busy, a second creative team was assembled to mange this project.

Originally Disney who was distributing Pixar’s films at the time wanted Toy Story 2 to be a direct-to-video release which meant that both the cost and the quality could be lower. However, Pixar decided that having two different standards for quality would be bad for the studio’s morale and so Disney was convinced to make it a full theatrical release.

The way that you make an animated movie is to create storyboards which are crude pencil sketches of the movie’s action and mate them with dialogue and temporary music. The result of this is called a story reel. As the team worked on Toy Story 2, these story reels were not improving like they should have been.

The reasons for this were many. The Directors and the Producers were not able to work together in order to meet the challenges that they were facing. One key point to realize is that there was nothing wrong with the story – everyone was very happy with the initial story. It’s just that the team was having problems turning it into a compelling movie.

In the end, Toy Story 2 was saved and went on to be a big commercial success for Pixar. How was this done? The original creative team was able to wrap up their work on A Bug’s Life and they swooped in to save the day. The specific things that they did changed it from a ho-hum movie to an interesting one.

All Disney released movies have a happy ending; so this was never in doubt in the work that the original creative team had put together. The new creative team took this, tore it apart, and inserted several points in which a happy outcome was by no means guaranteed. This made the movie much more interesting.

Pixar’s lessons from this project should resonate with IT leaders everywhere. Catmull says that the most important of these lessons “…is that if you give a good idea to a mediocre team, then they will screw it up; if you give a mediocre idea to a great team, they will either fix it or throw it away and come up with something that works.”

The other lesson that IT Leaders need to learn from Pixar is that every IT department needs to have only one quality bar by which to measure each project. You need to be able to communicate to the entire department that it is unacceptable to have some ok projects as well as great projects. This is how you move beyond lip service for quality…

When you are pulling together a team for a project, are you willing to choose the best people for the project? How do you feel about having people who are smarter than you on a project? Does this cause friction? Does your IT department grade every project when it’s done? Are all projects of the same quality? Leave me a comment and let me know what you are thinking.

5 Characteristics Of Hard Core Gamers That IT Managers Need

Wednesday, January 7th, 2009
Gamers Are Joining Your IT Department - Are You Ready For Them?

Gamers Are Joining Your IT Department - Are You Ready For Them?

As yet another generation comes to work in the IT department, IT mangers are being confronted with another management challenge. More and more of the new wave of workers are coming from the world of multi-player online games.

These games consist of large, complex, social systems that are constantly evolving. Games like World of Warcraft and Eve Online are able to capture and hold the attention of their players because they are always new.

Hold on – before you throw you hands up in the air and give up on dealing with yet another type of new employee, you need to realize that this “gamer disposition” is exactly what you should be looking for in your department’s workforce.

John Seely Brown and Douglas Thomas have done research in this area and they have discovered that that this type of experienced game player can bring 5 types of character traits to your workplace. These traits will help them to not only thrive but to also succeed in today’s modern workplace:

  1. Focus On The Bottom Line: In the games that these online players are playing, each player is constantly being measured and assesed. Each player is ranked and compared to other players using systems of rankings, points, and titles.
  2. Diversity Is Good: Gamers realize that they can’t do it all themselves. In order to be successful in a game, players need to build a strong team. The teams that are the most successful are the ones that consist of a strong mix of both abilities and talents.
  3. Change Is Good: Gamers thrive on change. The worlds in which they play are constantly changing – nothing is constant. Their actions transform the world in which they are playing. Gamers have come to expect this type of massive change.
  4. Learning Is Seen As Fun: The games that players are participating in consist of complex challenges that have to be overcome. These challenges make the game fun. Discovering the tools that are needed and creating the knowledge that is need to overcome challenges is what turns problem solving into a fun activity.
  5. Innovation Is A Lifestyle: Gamers are willing to explore new ideas and ways of solving problems. Even when the solution to a problem is known, gamers are willing to search for new solutions that will solve the problem quicker or by using fewer resources.

If you can learn to be supportive of the gamers who come to work as members of your team, then you’ll have a workforce that is both flexible and willing to overcome stale ways of doing things.

Do you have any gamers on you staff now? Have you noticed that they seem to solve problems in different ways from other workers? Do they seem to respond to they way that they are being manged? Do their accomplishments need to be evaluated in a different way then other workers are? Leave me a comment and let me know what you are thinking.