Posts Tagged ‘ideas’

How IT Leaders Can Grow Good Ideas

Thursday, April 30th, 2009
IT Leaders Need Practical Ways To Grow Innovative Ideas Within Their Departments

IT Leaders Need Practical Ways To Grow Innovative Ideas Within Their Departments

Innovation, innovation, innovation. Everyone seems to be talking about it, but nobody seems to have any clear guidance for IT Leaders when it comes to telling them HOW to grow good ideas within their IT departments. Well we’re going to change that starting right now.

Dr. Jan van den-Ende and Bob Kijuit have spent some time thinking about this problem and they’ve got some suggestions for us. The problem that they’ve been doing research on is just how to come up with systems that will allow IT departments to nurture GOOD ideas while at the same time getting rid of BAD ideas.

In a nutshell, what they have found is that if you can come up with a way to tap into the input of many people early on in the idea process, then you can make sure that the good ideas make it all the way to the top.

In most companies, new ideas are often collected via some form of  the old fashion “suggestion box”. Using this method, literally thousands of ideas can be submitted in a company of medium size if you have an enthusiastic work force. The problem that this causes is that then someone has to review all of those suggestions and identify the worthy ones. Good luck with that!

What the research has found is that if people take the time to discuss their ideas with colleagues then this helps out a lot. These discussions can help further refine the idea in terms of technical issues or market feasibility. If the idea is really a stinker, then it will cause it to be quickly discarded.

The researchers have also discovered two additional things:

  • if ideas are discussed with colleagues who work outside of the submitter’s department instead of colleagues inside his department, then there was a better chance of the idea eventually being accepted.
  • if ideas were discussed with friends and trusted colleagues then once again the idea had a better chance of eventually being accepted.

The reason for these higher acceptance rates is probably because both close friends and outsiders can give the most frank feedback.

IT Leaders can help their departments to generate innovative ideas. They just need to introduce this additional review and discussion step into the process in order to improve the quality of the ideas being submitted.

Does your IT department have a program to collect ideas from department members? Does anyone currently review and take action on these ideas? Do you get too many or too few ideas submitted? Do you think that adding a peer discussion step in the process would help in your department? Leave me a comment and let me know what you are thinking.

Is An IT Manager Really An Artist?

Wednesday, January 28th, 2009
IT Leaders Are In Charge Of A Bunch Of Artists - Can We Get Them To Create Great Art?

IT Leaders Are In Charge Of A Bunch Of Artists - Can We Get Them To Create Great Art?

Here’s an interesting question that I like to whip out every so often and run through my mind: is IT a science or an art? For that matter, are we all engineers or are we really artists? If you think about it, our jobs consist of taking basic elements (colors) combining them (painting) and creating networks, servers, and applications (works of art). Is one among us the next IT Michelangelo?

Ed Catmull is one of the founders of Pixar and he is currently the president of Pixar and Disney Animation Studios (they merged just awhile ago). He wrote an article for the Harvard Business Review in which he discussed how Pixar deals with the mix of art and technology that they use to create their films. His thoughts hold some interesting points for us IT Leaders.

One of the first points that Catamull makes is that Disney and Pixar are not just about great artists (Walt Disney being one of them). Rather, what makes them stand out is that they have learned to take technology and bend it in such a way as to help their artists do more. Sure seems like what an IT department is supposed to be doing!

At Pixar they have a saying “Technology inspires art, and art challenges the technology”. No matter what market your business operates in, this saying should apply to you also.

At Pixar they have developed several principles that they use to capture this saying and implement it in how they do work. Because every team in the department is not created equal, Pixar has implemented the following principles to guide their teams:

  1. Communication Is Key And Unrestricted: In order to ensure that silos of information don’t develop, they have separated the decision making hierarchy from the communications hierarchy. There needs to be no such thing as going through “proper channels” to get information. This means that Leaders have to get comfortable with the fact that they won’t know everything and others may know more than they do.
  2. New Ideas Must Be Safe: Nothing can kill innovation like an environment in which new ideas are laughed at or shot down. Everyone needs to get two-sided feedback: tell them what you liked and tell them what you didn’t like.
  3. Good Ideas Start In School: Oh the arrogance of those of us who have been out of school for many years. We forget where the next generation of workers will come from and where new ideas often spring from. We need to encourage our workers to publish their results, challenges, and solutions. Yes, you may end up giving away some competitive advantage but you’ll get so much more back in reader feedback and attracting new talent that it will all be worth it.

Catmull took the time to point out a few additional things that Pixar has done to keep their workers communicating with each other:

  • The Pixar building has been designed with the cafeteria, mailboxes, meeting rooms, and bathrooms are located in a common atrium. This was done to maximize chance encounters between coworkers. It goes without saying that this is how breakthroughs and solutions just “happen”.
  • When a company is successful, the ability to create a way to systematically ward off complacency while at the same time finding ways to uncover problems are probably the two most difficult issues facing a Leader.
  • Postmortems are the key to your company’s long term success. Nobody likes to do them, but everyone learns from them. Catmull suggests changing the format of the postmortem meeting so that people don’t become complacent. He also suggests that you ask each group involved in the postmortem to create a list of the 5 things that they would do again and the 5 things that they would not do again. This creates a safer environment.

I guess at the end of the day, just like the teams at Pixar, we are all artists down deep. The tools that we use and the artwork that we create may be different from what we traditionally think of artists creating, but isn’t that what art is all about?

Do you think of yourself as an artist or as an engineer? Do you think that the most creative IT folks do the best work? Is your work environment a safe place to offer new ideas? Do you do postmortems and are they valuable? Leave me a comment and let me know what you are thinking.